Auto Assault Interview

GameSpot has conducted a two-page interview with NetDevil president Scott Brown, in which they discuss the MMORPG's character development system. A snippet:
Q: How quickly will characters gain levels, depending on what they do? Will players advance more quickly through missions than through random exploration and battles? Is the intention of the game to make gaining those levels a comprehensive and enjoyable experience that will be the heart of the game, or will the game be more focused on higher-level "end-game" content?

A: One of the goals of Auto Assault is for you to level up while playing, not playing to level up. We want you thinking about your current mission and combat situation and not watching your experience bar and calculating how many more kills it is going to take before you level again. The focus of the game is the experience that you have on your way to the higher levels. We have spent a lot of time on the stories of the races and regions to give them real life. One reason why arenas can have level-specific matches and tournaments is specifically so you don't need to race to the high levels to enjoy player-versus-player gameplay in Auto Assault.