Dungeons & Dragons Online Developer Diary

Turbine's official Dungeons & Dragons Online website has been updated with a new developer diary penned by senior level designer Dan Trethaway. You'll also find a screenshot at the bottom of the diary that should put a smile on your face... A snip:
So what's so different about DDO compared to all the other MMOs out there? Well, let me enlighten you! The upgraded Turbine Engine allows our designers to create elaborate scripted events and situations imagine that as you and your group move near the center of a room, the doors slam shut, music picks up tempo and undead attack, crashing out of coffins and sarcophaguses. We are able to create traps that can be disabled by your party's rogue and breakable objects that might contain small treasures, or even be trapped for the unsuspecting! Other fun things we have that will be seen at E3 are some of the puzzle bits, such as the (pipe dream) style puzzles that we can use to open locked doors and trip off traps. All these things are critical to creating a super immersive, intense, and driven setting.