Guild Wars Interview

TeleFragged has conducted an interview with ArenaNet's Jeff Strain, in which the studio's founder answers a half dozen questions about their subscription-free MMORPG, Guild Wars. Check it out:
Q: Guild Wars allows players to advance very quickly to the game's maximum level of 20. It seems that player-vs.-player combat is intended to be the end-game for Guild Wars, but what can you promise to those gamers that aren't huge fans of PvP?

A: Player-vs.-player in Guild Wars is a tremendous amount of fun, but Guild Wars is not designed to appeal only to PvP players. The cooperative missions and quests in Guild Wars are the beginning of a story arc that spans numerous expansion chapters for the next several years. Since Guild Wars is a skill based game, rather than a game in which only those who have thousands of disposable hours will ever see the "cool" content, we can design each of these new chapters around the assumption that all players have reached the maximum level, or "ascension." This means that all of the ongoing content, whether through new chapters or streamed live into the existing game, is enjoyable by everyone, and we don't have to water down the content by dividing it among the "elite" players and the more casual players. Gamers who enjoy cooperative or even solo gaming will find Guild Wars a refreshing change from endless FedEx quests and level grinding, even if they never venture in the competitive play areas.