Guild Wars Mini-Interview #22

ArenaNet has answered another small batch of questions about their upcoming Guild Wars, and this time the interview is over at Coldfront. A snip:
Q: Currently the only guild vs guild map implemented is coastal guilds. Are there any plans to add more of these map types and if so, what will be the format? ie Capture the Flag, King of Hill.

A: One of the major focuses of Guild Wars is, of course, guild-versus-guild battle. Tournament is great, and Arena is terrific. But for some people, there's nothing better than personally smiting that other guild they've come to know and no greater achievement than toppling the mighty. J The current guild-versus-guild map is called Guild Battle, and I believe it is with that map that we will release the first chapter of Guild Wars. In Guild Battle, you can issue challenges to other guilds from within your guild hall. If they accept, a map is instanced for the combatants where each team starts in its guild hall and the team still standing at the end is the victor. The interesting thing is that guild-versus-guild combat will evolve greatly over time even on the Guild Battle map. As you upgrade your guild hall, and as your opponents upgrade theirs, the map upon which you play will change in many significant ways. This will allow an expanding number of evolving and more complex strategies and a greater depth of play as time progresses.