City of Heroes Wrap Report

RPGVault has published a four-page "wrap report" for City of Heroes, written by creative director and lead designer Jack Emmert. Here's a bit of what he had to say:
Our zones in the city are absolutely gorgeous. The art team did a fantastic job in bringing Paragon City to life! Each zone also possesses its own storyline and villain groups. I wish, however, that we could have differentiated each zone with more "mini" events. For instance, have occasional gang wars between rival factions. Or prison breakouts from the prison. Or a giant robot attack. In other words, I'd love for the gameplay to be as unique as the look. As time passes, our free expansions are adding lots of new content into pre-existing zones. I'm sure by the end of the first year, we will have reached that goal.

I also wish that we could have added some out of combat activities at launch. This has probably been the number one complaint that players and reviewers have had about our game - it's just combat. I've always wanted to ask "well isn't that what most first player games are all about?" But, of course, MMPs traditionally have other activities, such as trade skills, to whittle away the time. Again, this is something that we are addressing in our free expansions every couple of months.