Guild Wars Mini-Interview #6

ArenaNet has answered another small batch of questions about their upcoming Guild Wars, and this time the interview is over at Wartower.de. An excerpt:
Q: Will you be able to reach any continent right from the beginning or do you have to complete specific missions first to enter a certain continent? Are the continents aligned in a linear order?

A: Missions take place in specific regions of the continent, and your Guild Wars story unfolds as you play through the missions in those areas. You may have seen a few regions while playing the E3 for Everyone demo, which contained five missions in the Kingdom of Ascalon as well as previews for a jungle and snow region. You have seen an additional coastal region called the Kingdom of Kryta in several of our recent screenshots. Other areas of the world feature terrain as distinctive as that in Ascalon and Kryta; they will be revealed as your story unfolds.

One way in which the regions will become accessible to you is by progressing through the missions. As you complete a mission, your over-map is marked with the location, and you can travel there again with a simple click on the map. While there is an alternative to mission completion that results in getting access to most areas of the world map, in order to experience the Guild Wars story in full, it's probably most logical to progress through Guild Wars by undertaking the missions as they unfold. After all, if you have a mission that involves avenging the death of a comrade, you probably want to know what happened to him! A few of the mission areas and maps are tied solely to quests, and they can only be accessed by completion of certain objectives.

You can also access areas in a different way: By exploration. You could conceivably start at the beginning of the game and travel by foot throughout the entire region, discovering the outposts as you venture. There would be dangers, and there is a chance that you would die along the journey. But if that happened, you would simply resurrect at the closest outpost, making it possible for you to venture out again.

We think that these two methods of game exploration allow people to make a choice about how they experience the game. And as you know, we're really committed to giving players a lot of choices in Guild Wars!