Fable: A Tale of Good

GameSpy's latest Fable coverage includes a two-page article that details the "light" side of the upcoming Xbox RPG. Here's a bit of what to expect:
So, how do you know if you're good or bad? You can either look at the gauge on the character screen, but it's actually as simple as observing your character. As you become more aligned with the good side, your character's traits and looks will change accordingly. When you start to become more of a goody-two-shoes, your avatar's hair will get lighter, his cheekbones will start to move higher and become more defined, and he'll have more of a perma-smile on his face. In other words, he'll slowly turn into a metrosexual male model.

In a nice touch, once you start to head towards the extreme side of good, your character will have a little halo appear over his head, beautiful little butterflies will circle him, and his skin will have a unnatural (yet healthy) glow to it. There's no word yet on how your character will smell, but I like to imagine that it would be a delicious mix of honey, clean sheets, and kittens.