Beyond Divinity v1.42 Patch Released

Larian Studios has released another patch for the English version of Beyond Divinity, bringing the game to v1.42. Here is a list of all changes to the game to date:
IMPORTANT NOTICE FOR PEOPLE WHO INSTALLED PATCH 1.4
The following comment only applies if you'll use savegames made with patch 1.4:

There was a problem in patch 1.4 with the regeneration of the inventories of traders. Because of this problem after some time the game crashes. Patch 1.42 fixes this but because of a technical issue it's impossible to totally upgrade savegames made with version 1.4. As a result, some magical items which are lying on the ground might lose their properties when applying patch 1.42.

This does not apply for items which are in the inventory of your party.

IMPORTANT NOTICE FOR PEOPLE WHO INSTALLED PATCH 1.41
Savegames made with patch 1.41 and which were upgrades from savegames made with patch 1.4 have been corrupted by patch 1.41 due to a problem with the upgrade system. You should not use these savegames anymore as more than likely you will run into big problems later on in the game.

However, if you started afresh with a game made in 1.41, you will not observe any problems. The problems only appear for savegames made in version 1.4 that were upgraded to savegames made in version 1.41.

NEW INVENTORY SYSTEM as of Version 1.40
As of version 1.40, the inventory interface has changed. The buttons on the left side of the inventory no longer act as filtering buttons you can switch on and off. The buttons will now act as tabs. By clicking one of the tabs, the inventory field will only show one particular type of items.

- By clicking the first tab, you will only see your armour.
- Clicking the second tab will only show weapons.
- The third tab contains your magical items (e.g. summoning dolls, charms, crystals...).
- The fourth tab is where you can find your potions.
- The fifth tab will only contain your book collection.
- The last tab uncovers miscellaneous items (e.g. gold, food, drink, quest items...).




Bugfixes in v1.41 to v1.42

- Fixed upgrade mechanism for savegames from V1.4 that was broken in V1.41
- Fixed problem with BF quest descriptions



Bugfixes in v1.40 to v1.41

- Fixed bug with items having wrong names and stats
- Fixed Summoning Doll inventories
- Put Crystal bag in magic category
- Fixed Alchemy problem when creating a permanent potion
- Fixed a possible crash when pickpocketing
- Fixed learning skill cost
- bf quest bug when removing item from inventory after completign quest
- academy entrance story blocker



Bugfixes in v1.32 to 1.40

- Fixed food not being eaten
- Fixed some problems with encumbrance
- Fixed possible crash in game when trading
- Fixed zero weight problems with equipable items
- Fixed regeneration of trader inventories
- Fixed crash when using identify in trader window
- Savegame version numbers will be displayed correctly from now on
- Fixed a problem where a chest containing many items would result in unreachable items
- Fixed summoning dolls losing undistributed points
- Fixed speed impact of items being wrongly calculated
- Fixed a problem with higher skill-levels being learned and not applied
- Fixed drop and use teleporter stone
- Fixed small issue with gold amount after act switch
- Improved Inventory Interface, Different item classes will now be in seperate tab windows (use buttons)
- Fixed shared inventories with summoning dolls
- Fixed an issue where the inventory plate would split up
- Fixed Battlefield keys and switching between acts
- BattleField Act1 dungeon 2 is now full of monsters
- Reduced level of traps
- Fixed problem with learning arrow conversion skills
- Killing with lightningstorm give you experience now
- Alchemy small self-made stamina potion work
- Fixed grafix problem with self-made permanent constitution
- Fixed self-made potion result
- Fixed battlefield trader (they now get magical stuff) and teacher (you can learn better skills)
- Teleport pyramids are no longer gone in act 3.
- Archery champion quests will no longer become active for no apparent reason.
- 'a' and 'the' have been removed in front of npc names in the battlefield dialogs (only English version).
- Some battlefield quests will no longer become stuck and not be able to become completed. This does not fix cases where it has already happened, it will simply not happen anymore for newly generated quests.
- Spelling errors fixed in battlefield dialogs (only English version).
- Finding fruit for alchemist before receiving the quest and removing the fruit will no longer make the alchemist quest active.



Bugfixes in v1.31 to v1.32

- Fixed interface problems
- Fixed Summoning doll resistance skill
- Fixed an issue with teleport traps
- Battlefield dungeon flags are disabled now
- Fixed/Balanced some various skill issues



Bugfixes in V1.3 to V1.31

- Fixed Bug with game not loading properly on Windows Xp (Load bar till 50%)



A/ Bugfixes in V1.2 to V1.3

- Fixed enter battlefields for after the game ends
- Fixed issue where character is invisible when entering battlefields
- Fixed Hurricane skill book
- Fixed Inventory Issues with summoning dolls
- Fixed Possible crash with summoning dolls
- Fixed crash with music in battlefields
- Fixed Aperture skill crash
- Fixed Arrow damages
- Fixed sight skill
- Fixed whirlwind skill with ranged weapons and Summoning dolls
- Fixed Curse Icons
- Fixed Age Objects
- Fixed a problem with curses and equipment
- Act3: Ball in well quest now marked as completed in quest log when quest is done.
- Act2: Luck mushroom now gives boost to luck
- Act3: Necromancer quest in wastelands: Henry now looks like a man instead of a woman.
- Act3: Raanaar quest to kill monster in cave no longer disappears from quest log when completed.
- Act5: Battlefield quests now regenerate correctly when entering a new
battlefield through the portals in the temple at the end of the game. This will not be automatically fixed for savegames allready in act5. Act 4 must be finished again to start act 5 all over again, this will work with an already existing savegame from act 4.
- Act3: 4 chests with 4 keys, 1 of them now opens when taking a key.
- Act3: Find cure for man turning into crystal quest now marked as completed in questlog when done.
- Act3: Teleporters are no longer removed at the beginning of act 3.
- Act1: Archer quest no longer appears in quest log for no reason.
- Act2: Imp hero admirers scene no longer hangs sometimes.
- Act3: Earth elemental with gem of teleporter no longer hangs the game sometimes.
- Act2: Necromancer quest little village, can now enter house which was previously not accessible.
- Act2: Necromancer quest little village, can now talk to all children after rescuing them.
- Act3: Serrick quest reward is now given
- Act3: Magical gloves scene in soldier camp now also triggered when dk picks up gloves
- Act4: Placing teddy bear in cradle now gives experience
- Fixed magic lightbeam bug

B/ Game enhancements

- Improved some skill balancing
- Raised Gold for traders



A/ Bugfixes V1.1 to V1.2

- Fixed crash with skillbook in act3
- Fixed Encumbered problems
- Fixed Food boost after sleeping
- Fixed skills bought in Battlefields (Ranged and Summoning doll)
- Fixed Imp Alchemy treasure table
- Fixed Bedroll crash
- Fixed sleeping by clicking food
- Fixed a potential crash with loading savegames
- Fixed disappearing items (dragging while encumbered)
- Fixed issues with popup menu blocking the mouse
- Fixed bug in defense system which made enemies really stupid at times
- Fixed diary entries for some Battlefield quests
- Fixed diary entry of "Ball in well quest"
- Taxlehix dialog at end of act 2 now triggers when clicking on him
- Fixed broken dialogs in Necromancer quest 3
- Floating text of Experience reward now shown on all party members
- Fixed Archer contest quest showing up in diary for no apparent reason
- House necromancer quest 3 entrance unblocked
- Possible alchemist scene blocker fixed
- Improved the installation system
- Game does not automatically go to pause mode after cancelling savegame
- No more message when loading a game after starting up

B/ Game enhancements

- Improved magic casting speed
- Story items dont degrade
- Durability increased
- BF story items auto identified
- Changed Samuel AI



A/ Bugfixes V1.0 to V1.1

WARNING : Due to a summoning doll problem, the level of summoning dolls will be reset with the patch. You may have to redistribute your summoning doll levels again.

- Fixed crash when saving with FSAA on
- Fixed Necromancer crash - Fixed slowdown when sleeping
- Fixed memory leak in the skill selection screen
- Fixed Charms
- Fixed minor Text output visuals
- Fixed Potion Count visual in potion list
- Fixed wrong headpics after switching between acts
- Fixed possible scene blocker with the Imp hero in act 2
- Now impossible to put summoning doll in other doll's inventory (possible crash)
- Balanced battlefield monsters and vendors
- Assigned sound effects to some spells
- Changed the link to the readme file
- Fixed Battlefield Entrance Problems
- Fixed Creature Levels after playing in the battlefields
- Fixed some pickpocketing issues
- Fixed monsters generation in BattleField Act1 Level2
- Fixed crash with item pop up menu when closing inventory
- Fixed summoning doll level
- Fixed act3 teleporter stone (only fixed when restarting act3)
- Fixed problem with warrior melee specialities damage bonus
- Fixed Summoning doll inventory problem (only fixed after actswitch)

B/ Game enhancements

- You can't now steal from monsters
- Now impossible to steal story-related objects
- Increased spell damage
- Increased trap damage
- Added music to battlefield