Star Wars Galaxies State of the Game

A new Star Wars Galaxies "State of the Game" letter from senior producer Gary Gattis has been posted on the official website. In it, Gary talks about what's to come in the MMORPG. An excerpt:
Among the things we plan to improve: The Jedi Path. We don't like the "holo-grind" path any more than you do. We want becoming a Force-sensitive character to be fun, mysterious and engaging... everything it should be. We want the Jedi experience to be exciting, dangerous, and active. We don't want Jedi hiding away, but we don't want them dominating the game either. And we are aiming for a healthy balance. Finally, the GCW should and will be the veteran game for SWG. Runesabre (SWG Lead Live Designer) has a wonderful vision, and it will take a bit of time to implement, but there is a place for every type of player in his scenario.

While we are improving a couple of the major systems, we want to continually fix smaller, annoying bugs. Another one of our important goals is to introduce new content into the game. We want to make sure that we enhance and fix the existing professions and we want to add fun new gameplay activities along the way. Our goal is to deliver a steady stream of bug-fixes, content, and features to the players very frequently until we ship the Space Expansion. Our basic development cycle plan will be to ship a large publish, followed by a mini-publish, followed by opening up a major adventure. Intermittent hotfixes will be sprinkled throughout as necessary.