Combat Elite: WWII Paratroopers Announced

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ACCLAIM ENTERTAINMENT, INC. PREPARES FOR RETAIL INVASION WITH BATTLEBORNE ENTERTAINMENT'S 'COMBAT ELITEâ„¢: WWII PARATROOPERS'

Next-Generation World War II Video Game Featuring Proven Development Team and Technology Set to Launch on 60th Anniversary of 'D-Day'

GLEN COVE, NY, January 15, 2004 - Enlisting gamers to embark on one of the most important military campaigns of the 20th century, Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that it is preparing for its June retail invasion of developer BattleBorne Entertainment, Inc.'s forthcoming next-generation World War II video game, Combat Elite(TM): WWII Paratroopers. Set to launch during the 60th anniversary of "D-Day", Combat Elite: WWII Paratroopers' development team is comprised of former members of the celebrated Fallout 2, Baldur's Gate: Dark Alliance and Tom Clancy's Ghost Recon teams. In addition, the game will utilize the proven Snowblind Studios game engine and challenge players to rise through the ranks in more than 40 levels that recreate some of the most important battles of World War II.

"Combat Elite: WWII Paratroopers possesses the technology, graphics and gameplay to appeal to a broad global market, and BattleBorne has achieved a fine balance between creating a highly-engaging gaming experience and paying homage to the brave soldiers who served during this epic campaign," said Rod Cousens, Chief Executive Officer of Acclaim. "With its unique approach to the genre and detailed authenticity, Combat Elite: WWII Paratroopers could very well teach an entirely new generation about the significance of these battles in a way that they can easily relate to."

"We are very pleased that Acclaim has shown such enthusiasm for Combat Elite: WWII Paratroopers," added James Kosta, President of BattleBorne Entertainment, Inc. "With more than two years in development and the solid foundation of its underlying technology, Combat Elite: WWII Paratroopers will put gamers on the front lines of the most well known battlefields of WWII."

Combat Elite: WWII Paratroopers

World War II. June 6, 1944 - D-Day - The downfall of Nazi Germany's occupation of Europe begins with the Allied invasion of France. The campaign is supported by more than 17,000 U.S. and British paratroopers, dropped behind enemy lines prior to the assault on the beaches of Normandy. These brave troops pave the way for the Allies by attacking the German forces from inside occupied Europe, fighting their way through enemy territory to thwart the Nazi war machine from within. Their battles lead them through rolling hills, open plains, small farms and war-torn cities throughout France, Holland and Belgium.

Eventually some prove themselves worthy of the ultimate challenge: preventing German development of a weapon that could forever change the face of Europe; the atomic bomb. This dangerous mission takes them into the very heart of the Axis; The Fatherland.

Combat Elite: WWII Paratroopers will include an array of features, including:

'¢ More than 40 varied and immersive missions that recreate the toughest battles of WWII, including D-Day; Operation Market Garden and the bitter winter defense of Bastogne.
'¢ Two-player, same screen co-operative gameplay.
'¢ Rise through the ranks - begin as a Private and through battle experience earn promotions and that allow the customization of characters with new skills and abilities.
'¢ Pick-up-and-play controls for ease of play.
'¢ Incredible assortment of historically accurate weapons, equipment and devices.
'¢ Built with the award-winning Snowblind Studios engine.

Combat Elite: WWII Paratroopers will be available in June 2004 for the next-generation video game systems at suggested retail prices to be determined. The official Combat Elite: WWII Paratroopers site (http://www.combatelitegame.com) will be launched in the coming weeks.

About BattleBorne Entertainment
BattleBorne Entertainment, Inc. is a leading multimedia design group nestled in the mountainous Reno/Lake Tahoe region of Nevada. Formalized in 2002, BattleBorne Entertainment, Inc. is named for after the Nevada State motto - "Battle Born". BattleBorne represents the collective efforts of a cutting-edge 3D design and animation studio, a graphic arts and design studio, nationally recognized software design and programming pros, and an international investment banking and consulting group. Team members include the Producer for Fallout 2 & Baldur's Gate: Dark Alliance, and the Lead Artist for Tom Clancy's Ghost Recon.

About Acclaim Entertainment
Based in Glen Cove, N.Y., Acclaim Entertainment, Inc., is a worldwide developer, publisher and mass marketer of software for use with interactive entertainment game consoles including those manufactured by Nintendo, Sony Computer Entertainment and Microsoft Corporation as well as personal computer hardware systems. Acclaim owns and operates five studios located in the United States and the United Kingdom, and publishes and distributes its software through its subsidiaries in North America, the United Kingdom, Australia, Germany, France and Spain. The Company uses regional distributors worldwide. Acclaim also distributes entertainment software for other publishers worldwide, publishes software gaming strategy guides and issues "special edition" comic magazines periodically. Acclaim's corporate headquarters are in Glen Cove, New York and Acclaim's common stock is publicly traded on NASDAQ.SC under the symbol AKLM. For more information please visit our website at http://www.acclaim.com.

The statements contained in this release which are not historical facts are "forward-looking statements." Acclaim cautions readers of this press release that a number of important factors could cause Acclaim's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, technological changes, dependence on major platform manufacturers and other factors that could affect Acclaim, are described in Acclaim's Annual Report on Form 10-K for the fiscal year ended March 31, 2003, and Acclaim's subsequent Quarterly Reports on Form 10-Q, all of which were filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.