Steve Fawkner Interview

MGON has conducted an interview with Steve Fawkner, Creative Director at SSG, about their successful RTS/RPG title Warlords Battlecry and its upcoming sequel. A snippet to follow:

    MGON: The game is on the surface similar to classics like Warcraft II. Did you want a to develop a game which was inspired by this classic? What was your inspiration for BC?

    James: Battlecry was always intended to be an RTS with a twist not revolutionary, but evolutionary. I was (and still am) a fan of many other RTS classics such as Warcraft, TA & Age of Empires, but I always find a certain discontinuity when each game starts from scratch. Battlecry, and its persistent hero system, is intended to give the player a feeling of continuing from battle to battle, gradually allowing them to improve their hero and hopefully catching a bit of the (one more turn) syndrome from a turn-based strategy game.