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As is immediately apparent, this expansive setting allows for an extremely wide variety of character types. There are eight playable races: elves, gnomes, halflings, dwarves, half-elves, half-orcs, half-ogres, and garden variety humans. Each race has their own statistical bonuses and penalties, as well as their own affinity toward magick or technology. While there are no set character classes, players can choose to develop their alter ego in an almost infinite variety of ways. A standard set of statistics, from strength to beauty, defines the physical and mental capacities of the character, including hit points and fatigue capacity, which is also used as mana for spellcasting.
<whisper> I give the previewer an 'A' in style for perfect simulation of a psychology research paper. Okay, now for the whole of it, just hop, skip and jump here.