Solasta: Crown of the Magister Review

Now that Tactical Adventures' D&D-based CRPG Solasta: Crown of the Magister has been live for a few months, you can check out this detailed RPGWatch review that takes a look at the game from an RPG enthusiast's standpoint. Here's just the summary, and you take things from there:

Solasta is one of those games I had a hard time putting down and occasionally got lost in. And that despite its weaknesses. Yes, the story is nothing to write home about. The presentation could have been better. The majority of side quests were largely backtracking to old maps and fighting a new battle there. The game is fairly linear. And yet despite all of those things, I enjoyed the game immensely. Crown of the Magister hits the nail on the head with its core gameplay. Combat is fun and easy to understand. Deciding which faction to give artifacts to and improving your characters seems meaningful. Your self-designed PCs get more personality than just what you make up in your head. Level design is well done and that makes navigating the maps entertaining. The game also does an excellent job capturing that familiar heroic fantasy feel, and for me it felt comfortable, like rewatching a film I love, but have seen countless times, rather than feeling cliched or stale. Solasta is a game of decent size, and it took me over 40 hours to complete, even though I left a few side quests unsolved. I sincerely hope that Tactical adventures gets the chance to bring us another adventure in the Solasta universe, even it doesn’t iron out any of the many flaws of Crown of the Magister. With a few improvements though a good D&D CRPG could be succeeded by an amazing one.