Black Geyser: Couriers of Darkness Update #45 - Tools of the Trade

If you wouldn’t mind knowing more about the skills you’ll have at your disposal when playing GrapeOcean Technologies’ upcoming CRPG Black Geyser: Couriers of Darkness, you should check out this Kickstarter update that covers just that. Aside from the usual trap disarming, those skills seem to be pretty unique for an RPG like this. Have a look:

Ho there, adventurers!

The numerous adventurers of Yerengal are trained in a wide range of talents to aid them on their journeys – and your party is no exception. The skills discussed below are among those that can be employed by them.

Pray, Dream, Commune

Keepers of lore, wisdom, of divine and spiritual secrets. Commonly called priests, they are some of the few who get to communicate with the gods and spirits of Yerengal. They all have their own ways of achieving this. Clerics pray to their deities, druids dream about the Green Mother, and shamans will commune with the spirits of the land. No matter the method used however, these supernatural beings will sometimes bestow their blessings upon those who ask. They have their own secretive ways though, and the reason behind why any blessing was given can rarely be known by the priests.

Blessings can affect a priest character in many ways. Some will enhance their protection against the elements, or increase the effects of their spells, while some may send animals to aid them in battle when they are attacked. It is only up to the gods and spirits to decide what happens.

Arcane Studies

Wizards are true masters of the arcane arts, no matter which path they take. Some of the spells they learn are more mentally and physically taxing – they are called Elevated energy-level spells. Through deepening their studies, they prepare and train their minds to better withstand the strain caused by casting these more complex spells.

Specializing a wizard this way will allow them to cast their Elevated energy-level spells more often, and memorize them in greater number.

Finding and Disarming Traps

Shady faces, scoundrels and thieves know the ins and outs of life among the shadows. Sites of break in or infiltration are often protected by traps to fend off burglars, but the best will of course know how to get around them.

Thieves and swindlers can specialize themselves into seeking out and neutralizing traps. As long as it has mechanical components, a well-trained outlaw will find it. There are however traps that are fully magical in nature. For those, one will need help from a wizard.

Command Company

Army generals, cunning mercenaries, the heroes of legends. They are hardened in the real thick of the fight, and become naturally attuned to commanding a group. Their imposing presence strikes fear into the hearts of their enemies, and strengthens the resolve of their allies.

Those with this ability to lead can train and drill their allies to follow different tactics during combat. Knowing the right strategy for the right situation can mean the difference between life and death.

Some tactics will enhance the group’s ability to quickly engage combat and end the battle quickly, while others will make them fight more efficiently during the night, or against undead enemies.

There are still a few Enerants left to defeat for us, but we will return soon – stay tuned!