GB Feature: Fell Seal: Arbiter's Mark Review

We've taken last year's turn-based RPG Fell Seal: Arbiter's Mark through its paces, and have cranked out a three-page review of what has been described as a spiritual successor to Final Fantasy: Tactics. A little something to help you decide whether 1C and 6 Eyes Studio succeeded on the character development front:
This last part brings us to my absolute favorite thing about Fell Seal - its character building system. The game has a total of 20 basic classes that range from Knights and Rangers to Peddlers and Plague Doctors, some special classes for story characters, and a number of secret classes you can unlock by finding or crafting special badges.

Each class has a unique skill tree consisting of a combination of active skills, passives, and counters. The first two are self-explanatory. Counters are triggered automatically when the character takes damage or reaches a critically low level of HP.

You unlock new classes by reaching certain levels in their prerequisite classes. This creates this intricate weave of unlocks that can be a bit overwhelming early on. But once it clicks, it becomes very satisfying to experiment with.