Kevin Saunders Interview, Part 2 - Matt Chat

The second part of Matt Barton’s chat with Kevin Saunders is now live (the first part can be found here). This time around, the discussion is focused almost entirely on inXile Entertainment’s Torment: Tides of Numenera, the game’s development and the challenges of listening to player feedback and staying true to Monte Cook's original vision. Check it out:

Kevin is back to talk more about the development of Torment: Tides of Numenera and how he applied lessons he learned from his earlier involvement Shattered Galaxy MMO. We also discuss the pros and cons of commercial publishers vs. crowdfunding and the fallout from the infamous turn-based vs. realtime with pause poll for TS:T. How faithful is Torment to Monte Cook's vision?