Wolcen: Lords of Mayhem Patch v1.0.4.0 Live

Following a bit of a messy launch plagued by server issues, the developers behind Wolcen: Lords of Mayhem bring us a sizable patch for their hack ‘n’ slash action-RPG. The patch fixes a good number of bugs and issues and rebalances the game’s Aspects of Apocalypse. Here are the patch notes:

General
  • Fixed a crash at connection(Checking game version) if a player starts an endgame "transmutation forge" or "Black market" project.
  • Fixed an issue preventing players to click on "Play" in Multiplayer.
  • Fixed an issue allowing players to have more passive skill nodes activated than their total points would allow.
  • Fixed item duplication via chest panel issue (offline).
  • Fixed stackable items duplication.
  • Fixed invalid sell price on stacked items.
  • Fixed an issue that caused a chest panel deletion when changing acts.
  • Fixed item deletion when exiting the game while dragging an item from the inventory.
  • Fixed an issue causing players to fall from act 1 boss' platform while using Warpath.
  • Fixed an issue causing crafting reagents to ignore lower tier gems when selecting magic effects.
  • Fixed an issue preventing DOT damage bonuses to be displayed in the character sheet detail panel.
  • The Block Efficiency cannot exceed 75% anymore.
User Interface
  • Fixed an issue making items on the ground hard to pick up depending on the framerate.
Active Skills
  • Fixed an issue preventing summoned minions bonuses to work.
  • The Wealth Omens cannot be possessed by Parasite anymore.
  • Fixed an issue preventing Livor Mortis damage redirection to work.
  • Fixed an issue causing Livor Mortis damage redirection to invalidate player magic effects.
Engine
  • Fixed an issue preventing offline characters to be saved.
Network
  • Fixed issues regarding network load & unretrieved data.
Quests
  • Fixed an issue to prevent the player from going to Helmshire before talking to Valeria during "Dawnbringer"
  • Fixed two soft-locks preventing players to go in the Monolith
  • Removed double objectives while exiting Battlefield Overlook during "Infiltration"
  • Fixed progression issue in Cell-F Ramparts during "The Gates of Fury"
  • Removed quest FX on Sirkis’ cutscene during "The Bane of the Storm"
  • Improved Edric and Val’s stability during "Children of Heimlock"
  • Improved behavior of the fast travel tutorial during "Meet the Purifiers"
  • Improved the transition from gameplay to the last cutscene during "Children of Heimlock"
  • Improved clarity of the objectives on the quest "Chasing Val"
  • Improved script of the quest "Chasing Val"
  • Improved script around Zima's dialog during "Creeping Shadows"
  • Fixed a wrong dialog portrait displayed during "Children of Heimlock"
  • Fixed an issue preventing players from talking to Zima in act 2.
  • Fixed an issue preventing players from progressing further during act 2.
Monsters
  • Fixed a bug allowing Eos "Dawn's pious striker" to kill certain story bosses under 15% of their max health when used in combination with "Sudden Death".
  • Fixed an issue with the Endgame special boss preventing loot to drop upon death.
  • Fixed an issue with the Endgame special boss that sometimes didn't have the right level.
Items
  • Replaced the bonus to "health on this item" on Purifier's Statement unique spaulder by a "maximum health" bonus. Existing items will be rerolled.
  • Fixed the “additional stamina points” magic effect on boots being unable to roll on high-level items.
  • Fixed the Macksfesten Enneract cosmetic mismatch that made it appear as an unknown weapon and without any mesh.
Gate of Fates
  • Fixed a bug with Child Of Fury node "Blistering Embrace" and "Shattering Strike". They didn't work properly.
  • White Arrow node "Acute Tracking" now allows for a maximum of 10 "Cold Blooded" points, up from 5 maximum points.
  • Siegebreaker node "Secure Parry" now gives 0.1% Health Regeneration per "Inexorable" point down from 10% Health Regeneration per "Inexorable Point". Percentages are hard.
  • Siegebreaker node "Bane of Tyranny" now has its correct value too! Your Damage is now increased by +0.5 multiplier by your equipped Shield'S block chance instead of 50. Again.. percentages are hard!
Aspects of Apocalypse

Aspects of the Apocalypse balance: we reduced their duration and increased their damage in order to make these forms more impactful in comparison with non-Apocalypse damage per second. Base damages of all Aspects of Apocalypse skills have been increased by 60%.

Aspect of Dawn:
  • Immaculate Score: increase cost from 5 -> 40
  • Immaculate Score: increase damage multiplier by 100%
  • Dawn Choir: increase cost from 10 -> 60
  • Dawn Choir: increase damage multiplier by 300%
  • Will of the Protector: increase cost from 20 -> 60
  • Hammer of the Aurora: increase cost from 20 -> 100
  • All-Cleansing Light: increase cost from 100 -> 200
Aspect of War
  • Frenzy attack: increase cost from 5 -> 40
  • Frenzy attack: increase damage multiplier by 100%
  • Charge of the First warrior: increase cost from 20 -> 60
  • Charge of the First warrior: increase damage multiplier by 200%
  • Unflinching Assault: increase cost from 10 -> 20
  • Scorching Obelisk: increase cost from 20 -> 100
  • Strife of Baäpheth: increase cost from 100 -> 200
Aspect of Infinity
  • Biorhytmic Missiles: increase cost from 5 -> 40
  • Biorhytmic Missiles: increase damage multiplier by 150%
  • Parallel Convergence: increase cost from 10 -> 40
  • Parallel Convergence: increase damage multiplier by 200%
  • Calamitous Paradox: increase cost from 20 -> 150
  • Calamitous Paradox: reduce the bonus damage per Point of Entropy by 70%.
  • Calamitous Paradox: increased cooldown from 5 -> 10 seconds
  • Inevitable Obsolescence: increase cost from 20 -> 100
  • Inevitable Obsolescence: reduce damage multiplier by 20%.
  • Spatial Warp: increase cost per second from 25 -> 40
  • Spatial Warp: reduce the max duration of the last phase from 5 seconds -> 3 seconds.
  • Spatial Warp: reduce damage multiplier of the first phase by 50%.
  • Spatial Warp: reduce damage multiplier of the second phase by 33%.
  • Spatial Warp: reduce damage multiplier of the last phase by 25%.
Aspect of Flesh
  • Boneblade Incisions: increase cost from 5 -> 40
  • Boneblade Incisions: increase damage multiplier by 100%
  • Bone Shuriken: increase cost from 20 -> 40
  • Bone Shuriken: increase damage multiplier by 100%
  • Eviscerating Flurry: increase cost from 20 -> 50
  • Eviscerating Flurry: increase damage multiplier by 100%
  • The Ungering Flesh: increase cost per second from 20 -> 50
  • The Ungering Flesh: reduce damage multiplier of the final hit by 40%.
Miscellaneous
  • Added "Feeding Swarm" enneract in the quest reward when you talk to Demetra for the first time.
  • Fixing a generation issue on some Maps and Reverie incense leading to the wrong area (ex: expedition with more chests that don’t have any chest).
  • Fixing some rare occurrence of the Offering Shrine to be unable to generate valid objects at a low character level.
Audio
  • Restored missing sound effects, ambiance, and music across the game.
  • Some performance gains from optimizations to environmental audio.
Localization
  • The PTBR localization now works properly if you select PTBR language.
  • Changed the name of Concealed Pistol, it's now named Radiant Pistol
  • You can now fast travel instead of fast tavel.
  • Removed the double occurrence of "Rogue" in the Siegebreaker "Salvatory Anchor"
  • Added missing localization for some error messages.
  • Fixing some typos in dialogues.