World of Warcraft Classic - A 30-Day Report

Roughly two months ago, Blizzard Entertainment launched World of Warcraft Classic - an official way to play the popular MMORPG in its original 2004 state. Prior to Classic's release, a lot of people, myself included, had their doubts about its ability to find and retain a devoted player base. And now that we've been proven wrong, at least in the short-term, you might be interested in checking out this WCCFTech article that documents one player's month-long Classic journey. An excerpt:

What I appreciate most about World of Warcraft Classic is the community. Whether it's finding groups for dungeons like Gnomeregan, Deadmines, Scarlet Monastery, or The Stockades, or just adding people to a party while questing in the overworld, most players are incredibly helpful and friendly, with many of the players I spent time with taking extra time to ensure I had completed quests, got the items I needed, and done what I wanted to. No one is mad at you for interrupting their flow, they are more often than not all incredibly kind. This kind of community feels so alien to me after spending so long playing competitive multiplayer games, but it's a welcome change of pace.

But the world deserves its appreciation too. Now that I've gotten over the fact that I am finally playing World of Warcraft in HD at high framerates (something I wished for a decade ago) I have to say that the design and aesthetic of the world persevere. The way you wrap around the area while questing, and will leave with each area explored if you've done most of the quests, is a relief. If satisfies that OCD quest cleaning part of your brain that enjoys seeing a job well done, and leaving an area with all of the quests tied up feels great.