Corven: Path of Redemption Development Update

It's been almost two years since we last heard any news about the Ultima-inspired Adventure RPG Corven: Path of Redemption, and by now I all but assumed the project was dead in the water. However, there's recently been some activity on the game's official website, with one of the recent updates bringing us up to speed:

It’s been a while, sorry about that! As you know there were changes in the team and I tried to figure out how to best proceed. There was the plan to ditch RPG parts of it to make it easier to develop, but that’s not the case after all. The concept and workflow are streamlined and final now. No change in the team can affect development anymore (finally). This is what you can expect:
  • mostly open world (dungeons etc. are separate scenes)
  • iso/3D person view
  • turn based combat
  • story still plays a central part and is not an afterthought
  • hearkens back to games like Ultima IV-VII and also some JRPGs like early Final Fantasy.
  • it is an RPG… stats, abilities and a party will be there
This is just a small update for now. More details soon. Sorry again for the long silence but I did not want to write anything before the concept and workflow were done and I could be sure that form here on out I could provide constant updates.

I did switch to Unity from Unreal, but don’t worry about the graphics, it will be very close to what you saw in Unreal so far. In my opinion actually quite a bit better.

Apart from that, there's this quick update that shares a couple of screenshots using the Unity Engine, as well as this one that shows off the game world.