ATOM RPG - “Dead City” Update Live

The content-rich Dead City update for the post-apocalyptic Fallout-inspired ATOM RPG is now live. According to this Steam announcement, with the final content update out of the way, the developers are now free to work on the standalone “Trudograd” expansion for the game. This expansion should be coming to Steam later this year. But for now, you can check out a cinematic trailer for the Dead City update over here and read a bit about it below:

Dear friends!

Finally the moment has come, when our game ATOM RPG is completely finished. In this update we balanced out melee weapons, added to the enemy AI, finalized all of the quests that were left unsolved in the previous update. The main thing, however, is the change of Dead City into a place full of new, unique characters with their own stories and quests. The map is now filled with points of interest and new locations. To see the list of all changes, scroll to the end of this post now.

We would like to use this post mostly to thank you all for the motivation, unique ideas, kind words of praise and endless support. We told this to you multiple times now, yet these words never lost their sincerity and meaning for us: without you, there would be no game, especially of this magnitude. You, our dear players, are the ones who shaped it starting with Kickstarter and the Early Access versions.

This final version of the game is truly your achievement, as much as it is ours.

And the work doesn’t stop here. Our next project will be a stand-alone add-on to the game, code-named Trudograd. It will hopefully hit Steam later this year. Until that time, we will share news of porting Atom to other platforms, translating it to other languages, and of course the development process of the new add-on.

Thank you for being with us, and we really hope that you will continue this journey we got planned out.

Let there be ATOM!

Changelog:
  • 20+ New locations;
  • 40+ New unique characters;
  • 20+ New quests;
  • Several kinds of new enemies including two types with unique AI behavior;
  • Added new AI tweaking support for modders;
  • Several new random encounters;
  • New craft armor made out of chitin;
  • New combat armor and spiked “Hedgehog” helmet;
  • Throwing weapons, both custom and common;
  • One new firearm and a special melee weapon;
  • New global map for the metro;
  • New hazards, including a radioactive sandstorm;
  • New animations;
  • New loading screen art;
  • New sounds and effects;
  • Several usable items can now be used multiple times from main slots without entering the inventory menu;
  • Dzhulbars has an ability to speak in certain conditions;
  • Stun works on enemies that were immune to it;
  • Other new minor gameplay enhancing features;
  • All of the bugs from the older version found by the testing team and the players are now fixed;