Colony Ship: A Post-Earth Role-playing Game Update #34 - Demo Update

The team over at Iron Tower Studio is busy working on a combat demo for their upcoming Colony Ship RPG, and because of that, the latest development update for the game talks about the recent progress made on said demo and shares a few fresh screenshots. And since the update is mostly visual in nature, here's the intro and you take things from there:

Demo progress update:

We play the demo daily, ironman-style (since we don't any have save/load functionality yet), then report issues and observations. Naturally, it's a very important step that highlights balance and interface issues, and suggests better ways of doing things. In Jan we fixed a lot of bugs that were getting in the way, implemented textbox messages (now the player gets a full picture of what's going on), reworked feats, and did the first balance pass. Combat is very challenging and even a single opponent can put an end to your career. Going alone against 3 guys tends to result in a very quick death, cover or no cover. The AI flanks you like there's no tomorrow and uses a full range of attacks.

Grenades are done, but we're still working on the visual effects. Gadgets are still not done (didn't have time); we got about half the armor/goggles/gas masks modeled but not textured yet; and we only have a handful of portraits needed for the demo. The demo is in a better shape than it was in Dec, but we aren't there yet.