The Iron Oath Update #37

The latest Kickstarter update for The Iron Oath, Curious Panda's upcoming turn-based RPG, tells us what the team has been up to lately and shares a couple of pixel art timelapse videos that show off the design process behind the game's Outlaw enemy faction. Here's the Outlaw Chief:

And here's the Outlaw Bladedancer:

Some additional details:

Hey everyone. This months update will be a little shorter than usual but things are still moving along nicely. I have recently been able to shift focus back to artwork, drawing visuals to match the enemy designs that were laid out last month. There's a lot to go through but I'm excited that we're at a point where I can ramp up and focus on asset production. In saying that, I've recorded and uploaded the design process of a couple enemies that will round out the "Outlaw" enemy group.

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I'll record a few more timelapses to share next month as I continue to work my way through the list of enemies :)

Chris has worked on various features during the month of November: continuing to tweak the Overworld simulation; implementing character leveling, ranks and aging; and revisiting the aspects of the Line of Sight feature that were previously left unfinished (such as specific obstacles and allies providing "cover", and tweaks to enemy AI so they play by the rules!).

Finally, a friendly reminder that you can wish-list The Iron Oath on Steam (link here), which helps bring visibility to the game. We'd very much appreciate it! See you all next time :)