Hero-U: Rogue to Redemption July 2018 Update

Following the successful launch of their adventure-RPG, Hero-U: Rogue to Redemption, the Transolar Games team brings us a progress update where they outline the changes and improvements they've made, and are still planning to make, to Hero-U over the course of July. Check it out:

The initial game reception has been very positive, for which we are happy and grateful. Still, one of the nice things about the digital era is that we always have a chance to fix, tune, and refine the game.

The first released version has one major issue that only affects some players, but is our top priority currently. That has to do with Shawn not walking properly; he appears to walk in place or close to it. A suggested work-around is to set your monitor to 60 Hz. We're working on a more general solution that will not require players to change their settings. As soon as that's tested, we will release our first patch.

We've also increased walking and sneaking speed by 10%, and reduced the rate at which time passes while moving. These are small improvements to the game "quality of life" that several players have requested. Running speed will stay the same.

Several players have spotted that the game locks up when interacting with a plaque dedicated to the Paladin Pyoter. We fixed this before the game was released, but that small change would have delayed release by two weeks for testing and approval, so that will be in the first patch instead.

The Journal has been hard to read because of the "script" font we used for flavor. We are changing it to an easier-to-read font that still gives the impression of a handwritten journal.

There are some issues with Achievements. A few were impossible or extremely difficult to achieve. Some will still be very challenging, but we've fixed the broken ones.

We're adding Steam Trading Cards. You will get a random card (out of a set of eight) after about one hour of play. All of the students and one famous creature are included. Faculty and staff might make it into a future set.

We've also fixed a number of small issues reported by players or found by the team - typographical errors, repeatable actions that should be once-only, and so on. We'll continue to do that sort of tuning with every patch.

Thank you to everyone who is helping to improve the game by posting on the forums, and to all of you for playing and supporting the game.