Odd Gods Coverage and Media

It's been a while since we've checked in on the progress that Inn Between Worlds has been making with their turn-based CRPG Odd Gods, so I'll point you over to the official website to take in some of the most recent coverage for the game. In particular, there's this months-old, article-style interview on Ultra Super Mega and a bevy of new concept art in the media section that you'll find interesting:
The game’s setting is the next major plus that really sets it apart from the rest of the games on the market. Odd Gods grabs you by the hand and walks you back into the 90’s and then sits there and rubs your face in it over and over again. Everything about Odd Gods screams about how happy it is to be set in the 90’s and doesn’t care who knows about it. The best example is the character choice at the start of the game. At this point, you will be asked to select if you are a Skateboarder, Goth, Raver, Jock, Nerd, etc. From this point, you will then need to select what music you ‘align’ yourself with out of options like mainstream, alternative and underground. So if you are a nerd that listens to mainstream music your character will have some very different obstacles to overcome compared to a Jock listening to underground. This is all coatings to a simple D&D character creation sheet but with a really cool 90’s twist.

Odd Gods is a tactical turn-based RPG with a very cool twist. Gil says that they have removed the element of a percentage chance of hit from all attacks, instead opting for a system that will see enemies and yourself moving at the same time instead of alternate. Each move represents one second so if you decide to shoot an enemy in the face then you will hit them, however, it will take you three seconds to get the gun in position, ready it and shoot it. The enemy then has three moves to counter this attack with a dodgy or maybe a quick stab to the stomach. This will see players looking for tells in a character’s movements to decide how to attack successfully rather than going for the long shot and hoping it works. To help with this characters can level up their skills through training montages, that is right, I said training montages, which can let them predict better what an enemy will do.

The main basis behind the story, being an RPG, isn’t about wizards, elves and the like but about these 90’s era non-hero types being forced to use time travel to go to different eras of time to take on the enemy. Now Gil has talked to me about some pretty cool spoilers and I will not ruin them for him, but all these eras, be it the Vietnam war, medieval or ancient times, all have a really cool twist. So when you travel back to the highlands of Scotlands with your blue facepaint, there will be something different about the era and you may not be fighting who you think. All this means the player will be in for a really cool, original story in a universe they really didn’t expect and I can’t wait to see how people react to this.