Pillars of Eternity II: Deadfire Update #46

If you haven't been following the development of Pillars of Eternity II: Deadfire as closely as you would've liked, the latest Fig update serves as a good way to catch up. It rounds up all the latest official updates and announcements, including the recent “Features” trailer and Obsidian's post-release content plans.

And apart from that, the update also has a video part where Obsidian's PR manager Mikey Dowling shows off some exciting features and mechanics the game will have, like the ability to rename your ship or distract your enemies with some firecrackers. It's all very minor, but such minor things are what makes games great and memorable. Check it out:

A few words about this update:

Greetings, Watchers!

We know we promised you an update that would focus on the audio of Pillars II, and you will absolutely get it... soon! Long story short, between a new baby coming into our Audio Director, Justin Bell's life, as well as finalizing the expansive game that Deadfire is, we've had to shift some things around. Before we continue, we want to congratulate Justin on the new addition to his family, and give a huge shout out to the team behind Pillars of Eternity II: Deadfire who have been doing awesome work to bring the game to all of you in just a couple of short weeks.

Since we rescoped this update, we talked to some of the Pillars II team members and asked them about the exciting things they've done in their playthroughs of Deadfire. We don't want to show them all, but here's a sampling of what you can do when Pillars of Eternity II: Deadfire launches on May 8th.

Pillars II offers a massive, open world to explore, discover, and experiment in. A world filled with mystery and wonder. With memorable companions, and deep systems to dive into. We can't wait for all of you to get your hands on this game!