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Roughly a year ago, Beamdog released their Enhanced Edition of Planescape: Torment, updating the beloved CRPG for the modern systems. As such, during this week's developer livestream with Trent Oster and Phil Daigle, we get some PST:EE gameplay, a bunch of stories from the industry, and all the latest Beamdog news. Here it is:
As usual, you can peep the recap on the Beamblog. An excerpt:
- One year ago we launched Planescape: Torment: Enhanced Edition. Watch this livestream video with Chris Avellone playing the game and sharing insights about its development.
- We’re actively hiring! If you’re a technical artist wanting to working on classic D&D titles, we want to talk to you! We are also interested in C++ programmers and more! Check out the Beamdog career page!
- Development build 8167 went out for Neverwinter Nights: Enhanced Edition last week testing a fix for the Multiplayer 2x UI and an increase to the maximum number of characters that can be used in player names.
- The team are busy on the next patch for NWN:EE. We’re putting a lot of work into fixing the Intel Integrated CPU-related crashes and other issues on Neverwinter Nights: Enhanced Edition.
- We are updating our SDL to better support forward compatibility. We believe this may fix issues with using full screen in Neverwinter Nights: Enhanced Edition on Linux and Mac.
- The Neverwinter Nights Toolset has a new compiler. Soon we’ll be able to show what it looks like.
- Custom classes and spellbooks is one of the things we want to open up in Neverwinter Nights: Enhanced Edition. Working with the NWN Extender, we’ll make it possible.