Warhammer 40,000: Inquisitor - Martyr Development Roadmap

There's a new community update on the official Neocore Games website that brings us up to speed on the development of their next action RPG, Warhammer 40,000: Inquisitor - Martyr. In short, they'll soon be debuting a large content patch to the beta version of the game that will rework a number of mechanics and the Assassin class:
For several reasons, we decided to merge the smaller patches and the bigger upcoming content update, which meant no smaller fixes were released.

The new content patch will change a large portion of the game, yet again (but this was expected), causing smaller and bigger problems (some of which are expected, others being trickier), and well... one thing leads to another, addressing one corruption reveals another treachery... you know the drill.

During the development of this update while adding more content, we decided to include more fixes and changes according to player feedback as well. There were many, and by looking into all the problems, the game slowly becomes more wholesome.

So, what’s next?

Currently, we’re reworking the Assassin class to introduce her properly into the game, this is our main priority. Also, we’re working on implementing more star systems and levels, slowly completing Tier 1, so we can have a solid foundation to move forward. These are the bigger changes, but there’s plenty more which we’ll include in the next changelog.

Rest assured that the quiet time this month was not wasted, and Inquisitor – Martyr again became bigger, it grew not only in size, but in depth as well.

We’d also like to confirm that the Roadmap will change because of the developments during this month, and we’re adjusting milestones accordingly. For now, this doesn’t affect most of the soft dates, as some things were brought forward, others are still under development... we just have to rearrange some things to make the Roadmap more up to date and accurate.

The good news is that after this tough milestone we can see the road ahead of us much better, and that your contributions and feedback proved to be very helpful during development. We’re trying to be very clear about what we’re working on, and hopefully this post clarifies things a bit.

We’re still on the right track towards our goal: delivering a huge and memorable Action-RPG with as much polish and content as possible at its release date.