Wolcen: Lords of Mayhem Update #51

The latest development update for the open world hack'n'slash RPG, Wolcen: Lords of Mayhem announces that the game has reached version 0.4.0, which puts it on track to having functional co-op gameplay, adds an option to use Cloud saving and a daily challenge dungeon, and fixes a number of miscelaneous issues. You can find the full extensive changelog on the game's official website, but here's an excerpt:

With this update, we are introducing the “Cloud mode”. In this mode, your save data (character, chest, house…) will be stored on our servers. You can still play in offline mode (with everything stored on your harddrive and no internet connection required) by clicking the “switch to offline” button on the main menu. Multiplayer co-op is not available yet but Cloud mode is a first step in its direction.

With Cloud mode and 0.4.0, we are also introducing the daily dungeon: a daily randomly generated dungeon shared by every players. The daily dungeon is bigger than the random dungeon you are used to and should offer more challenge with more elite enemies and a boss at the end you have to kill to finish the dungeon. A new beautiful Orc Dungeon architecture is also available. Furthermore, the daily dungeon is timed and offer you a way to compete with your friend for who finishes the dungeon the fastest.

You can access the daily dungeon by talking to Don John in Amarth. You will also find the leaderboard next to him.

The daily dungeon is only accessible in Cloud mode.

With 0.4.0 also comes the new active skill tree which offers you customization options for each and every skill like more range, more damage, cost reduction, but also a few gameplay variants that completely modify the way the skill will work. We aim to develop 10 variants for each skill in the future, meaning a highly customizable gameplay.

CHANGELOG

GENERAL:
  • [*] Cloud mode is now available ! In Cloud mode, your character saves are stored on our server instead of your hard drive. Co-op multiplayer is not available yet.
  • [*] The Active Skills Tree has been revamped ! You can now personalize your spells with different variants and they now all get their own dedicated tree with specific per-level improvements.
  • [*] You can now access Daily Dungeons ! Try to find the exit and beat the boss of the pre-generated Daily-Dungeon and compare your score to other players by consulting the Leaderboard in Amarth. This feature is only available in Cloud mode. Daily dungeon rewards are not enabled yet.
  • [*] The randomly generated dungeon key system have been removed. Instead, you will now have to kill the boss at the end of each floor before being allowed to continue.
  • [*] The mouse picking accuracy has been greatly improved. Targeting monsters should be easier and more reliable.
  • [*] The player now has a smooth rotation. This can be slightly modified by the “player turn rate” setting, in game settings (500=slow 1000=fast).
  • [*] We’ve improved performances in a lot of our game systems and fixed some FPS drops. Lower end CPUs should benefit the most from these improvements. We’ve also fixed multiple memory leaks which should improve ram usage slightly and fix some memory related crashes.
  • [*] Fixed various random crashes.