Underworld Ascendant Progress Report

In a fresh progress report, OtherSide Entertainment provides some new information regarding their upcoming title, Underworld Ascendant.

The team has been busy and the progress report reflects that. We get a description of a particular Lizard Men-involving subplot that also serves as a homage to Ultima Underworld, a number of work-in-progress screenshots and pieces of concept art, an introduction and a short interview with the newest member of the team, and an invitation to participate in coming up with the in-game Lizard Man language.

Then, there's a breakdown of what various people at OtherSide have been working on lately:

On the visual front, our art director Nate (BioShock, System Shock 2, The Last of Us) Wells is working closely with our team of modelers, creating concept reference for key characters and props, and digging into the look and layout of the level.

Besides designing BioShock’s iconic Big Daddy character, Nate was responsible for creating the stunning opening levels of BioShock and BioShock Infinite, so we look forward to sharing his progress on upping our visual bar, once we complete our polish and lighting pass. We’ll report that it’s moving toward a darker, dangerous aesthetic, closer to that in the original Ultima Underworld.

On the gameplay front, our lead designer Tim Stellmach and lead engineer Will Teixiera have been dedicated to the unique combat skills, stealth abilities, and magic spells that you’ll be able to choose from.

Those among you who are fans of Looking Glass’ Thief games may recall that Tim was the lead designer of both The Dark Project and The Metal Age. We’re understandably excited to have one of the developers responsible for inventing the stealth game genre working on the stealth aspects of our game AND collaborating with the incredibly industrious Will, a former gameplay programmer on Dungeons & Dragon Online and participant in countless indie game jams.

On the narrative front, our project director and writer Joe (BioShock Infinite, The Flame in the Flood) Fielder recently recorded our script with voice performer Stephen Russell, who you know from such memorable roles as Garrett in Thief, Nick Valentine in Fallout 4, and Corvo in Dishonored 2.

In Underworld Ascendant, Stephen plays the spirit of Cabirus, founder of the failed utopia seen in Ultima Underworld. His character is a mix of Marcus Aurelius and Captain Nemo and provides insight into The Stygian Abyss’ storied past and its unique role in the universe. The session with Stephen went phenomenally well and we can’t wait for you to hear his VO in-game.

Our current sprint is aimed at improving combat, refining stealth mechanics, animation and audio support to provide clear readability for those systems, implementing the narrative aspects, and perfecting the look of the Lizard Men and Mind Crippler.

Much to do!