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GameInformer has published yet another article on Mass Effect: Andromeda, this time simply offering random tidbits on the title. The list encompasses story details and design principles used by the team, but there isn't much that would quite qualify as solid new info on the game. A few bulletpoints that caught my eye:
9. The points you earn by gaining experience are applied to more than just your powers. It’s the same currency you use for other kinds of progression, like improving the hover time on your jetpack and increasing the Nomad’s speed.
10. The blistering heat of Elaaden is only one kind of environmental hazard. “Another planet you might have ice, or radiation, or another kind of hazard,” says producer Mike Gamble. “We’re trying to mix it up, and how you survive them will be different depending on the planet. Some might require a different Nomad upgrade, others will take shelter, and so forth.”
11. For players worried the scope expansion will dilute the experience: “The key for us has been ensuring that the content is rich and up to BioWare quality standards,” Walters says. “Believe it or not, as massive as this is, we’ve actually continued to restrain the scope as much as possible so we can bring quality to each of these areas and make each one memorable. That’s a term I use a lot – I want these places to be memorable. I don’t want it to be like, the white planet, the blue planet – I want to remember the names of the locations and the characters I meet.”
18. “Armor is split into sub-categories, and you can mix and match pieces,” Gamble says. “Helmet, shoulders, chest, legs. You can have different pieces from different sets.”