Why RPGs are the Stars of the Video Game Industry

The editors at Gamer Professionals have editorialized about why they feel that "RPGs are the stars of the video game industry", which, if you're here reading this, is probably a sentiment that you've shared for years or even decades. Here's a bit of why they've arrived at what some (outside of these halls, of course) might find to be a controversial conclusion:

Additionally, many RPGs present a numerous (if not an infinite) amount of side quests. Side quests are an excellent addition to already extensive plots, giving RPGs a significant amount of replay value. Of course, in cases such as Dragon Age: Inquisition, many side quests were, dare I say…boring? It’s a hit and miss, for there are side quests that are utterly pointless and add nothing of significance to the core plot.

Additionally, side quests can offer extra content such as backstories of secondary characters. In Star Wars: Knights of the Old Republic, players have the option to explore the history of each party member. Generally, this depends on the conversations that are exchanged and whether or not the main character responds positively or negatively. For instance, if you earn Carth Onasi’s trust, you learn his son has been admitted to the Sith Academy. Once you and your party stumble upon that area, you can choose to use evidence scattered throughout the academy to prove to Carth’s son that the Sith are pure evil. He then flees the scene and assures Carth he’s going to change his way of life.

I must admit though, it’s a lot of fun joining the dark side.

Not only do RPGs offer stimulating stories and lovable characters, they also present unique combat systems, imaginative crafting capabilities, and comprehensive methods to level up characters. For example, in The Witcher 3 crafting has become an addiction for many players, more-so than following the story of Geralt and his multiple lovers, ahem.