Fable Fortune Previews

While Flaming Fowl Studios' Fable Fortune continues to move forward having secured outside funding, we are able to pick up a few more nuggets of information about the RPG element-laden CCG through the publishing of additional online previews.

TechRaptor kicks things off:

Fable Fortune adds a Fable spin on the genre, not only with themed characters, monsters, and items but with a quest and morality system allowing you to grow your hero as the game continues. At the start of each game, you will pick a quest that you want to partake in. They are usually something along the lines of summoning a certain number of monsters or spending an amount of gold. Upon the completion of these quests, you will get to decide whether you want to gain a “good” ability that will help you or an “evil” ability that will hurt your enemy. Once you’ve received your reward, then you will get to pick a new quest to continue on with.

There are six playable heroes; Alchemist, Gravedigger, Knight, Merchant, Prophet, and Shape Shifter. Each of these heroes has a different style of play from all out offense to using potions to buff and create combos. Flaming Fowl have done a good job to introduce each of the characters to you. Before making a decision, you will not only get a chance to see what cards they have in their deck and what abilities they can use, but you also get a history of the character and a brief strengths segment, so you know what you’re getting into if you choose to play as them.


GameRanx chimes in, too:

The rules of the game are straightforward. You and your opponent both have thirty hit-points, and a deck of cards that summon monsters and creatures from the Fable universe to fight for you in battle. Limited only by the gold in each of your reserves, you play monsters that attack your opponent and his party of thugs in order to deplete your enemy’s hit-points. A card’s gold cost is a solid indicator of how powerful it is. The Fluffy Cat that costs one gold to play only has two strength and one hitpoint, but a Rock Troll that costs eight gold is able to pack a 9 strength punch, with eight hitpoints.

With deck crafting, the primary way to gain new cards is either through winning event battles, or using your earned money on the in-game store to purchase booster packs. These booster packs cost 1000 silver each, and they come with five cards. You also have the ability to craft cards from items and junk you gain from winning battles. If you get several of the same cards from booster packs, you can break them down into materials that you can use toward crafting cards you may not have in your collection yet. There’s a feature where your individual cards gain experience points, and when they level up their wooden foundation in battle turns into a stone one (at level 2), followed by a gold (level 3). It’s entirely cosmetic, and doesn’t change the card’s stats. It mostly serves as a reflection of how much experience you have using a particular card in battle, and that same sort system is in place for the hero cards.


And we conclude at Gamerheadquarters:

In Fable Fortune you pick a class of sorts which represent various aspects of the Fable universe and battle with their deck. Each person has their own skill sets which were balanced out quite well and actually can complement each other in cooperative mode if stacked nicely. Some examples would be the Alchemist having cards for team play including potions with bonuses whereas the Gravedigger had many skeleton options or revival. When playing you get a selection of points per round that can be spent on placing cards into play or placing a guard out there to minimize damage to your class character. That point meter grows each round and the number of cards you can place improves with it as well.

It's actually well balanced with anyone having the option to quickly win or even come back after a bad start being possible. The game was also just a ton of fun being quick to learn and hilarious to play. My friend would sometimes have a card where a shoe would get thrown at me or I'd have the local baker battling out there. It's just really a fun time and the game also features some animations with attacks to make it lively. I would however mention that it would be nice to see some of the characters have some motion when they're just sitting out there. Quests come in for bonuses so far and eventually just lead to a choice of a morality bonus.