Underworld Ascendant "Our First Dungeon Update" Blog Update

Otherside Entertainment fired over a newsletter that spotlights a new blog entry that's available on the Underworld Ascendant website, in which we learn that the RPG's first build will be going out to top-tier backers this week and that ex-Irrational/ex-Looking Glass art director Nate Wells has joined the team. A snip:

In the last Newsletter we talked about physics-based world for Underworld Ascendant. Now we're ready to show what this means with an early peek...

Tomorrow we're releasing the very first build to Backers at the Lore Seeker and higher pledge tiers, who get as one of their perks early access to play these first prototypes. In a few weeks we will roll this build out more broadly to Backers at the lower pledge tiers. Details will be emailed out directly to Backers on how to download the build.

The Playground prototype all about physics-based puzzles set in a corner of the Stygian Abyss. The visuals have been intentionally dumbed down, since we're avoiding trying to set any sort of visual bar with this prototype, and instead want to focus on just the gameplay aspects. So be forewarned, it looks as plain as vanilla can ;)

The fun is in the physics puzzles, where we challenge you to solve tricky bits using an early pass of the Improvisation Engine. Even at this early stage, there are dozens of ways to solve challenges, some which I'm sure our team has not yet discovered. Will you? The prototype also features a first pass on the magic system, which likewise feeds into the open-ended nature of solving challenges.