Dark Souls III Interview

GameSpot recently chatted up From Software's Hidetaka Miyazaki about the development of Dark Souls III, some of the design decisions they made during its creation, the overall franchise's successes and future, and more.  A couple of questions and their answers:

Dark Souls 3's network test beta drew a mixed response. How representative of the overall gameplay do you think it was?

So from a design perspective there's a lot of different aspects you could mean. It was primarily used to test multiplayer and obviously it was designed so corrections and adjustments could be made based on feedback.

As far as the map, the enemies, and number of choices you have for playing characters, fighting styles, and that kind of thing, it's only a very small slice of the entire game. In that sense it doesn't represent the total experience.


Over the last few years we've had a lot of Souls games: Dark Souls 2, Scholar of the First Sin, Bloodborne. Is there a worry that people may be over-exposed to the franchise?

It'd be a lie if I said I have no concerns about that. I don't think it'd be the right choice to continue indefinitely creating Souls and Bloodborne games. I'm considering Dark Souls 3 to be the big closure on the series. That's not just limited to me, but From Software and myself together want to aggressively make new things in the future. Dark Souls 3 will mark the last game where the development project began before I became president. The next title will be a game that was conceived while I was president. I believe that From Software has to create new things. There will be new types of games coming from us, and Dark Souls 3 is an important marker in the evolution of From Software.