Wave of Darkness July Updates, v1.11 Patch Now Available

The 29th, 30th, and 31st updates to the Wave of Darkness Kickstarter campaign keep us up to speed on the various patches that are being released for Dreamatrix's RPG, with the v1.11 patch being the latest download available for the game. However, for a full list of patches and their fixes, you can also tune into this page on the official Dreamatrix website:

Standing creatures corpses and frozen monsters

The game had a nasty bug with animations not being played on dead creatures during the saved game loading. Now those animations are played correctly, although this should be tested some more.

Also, it is very likely that this issue is connected to bug that sometimes occurs when player kills the monster and death animation is not played so that monster stays frozen in place. This bug is visual bug only - it has no other impact on the game, but it is annoying. Game should be tested some more to see if the fix removed death animation bug also.

We have spent a lot of time fixing this bug, so that's why this patch doesn't bring more fixes and upgrades as the previous one.

Door animation bug

Doors on the location [945,751] had visual bug. Door worked fine but were rendered incorrectly. This has been fixed.

Young Deepcave Storm Tormentor bug

This creature at location [1216,1273] was not supposed to be here. Tormentor spider was testing spider used during quest scripting. We have deleted all of them except this one. Instead of Tormentor, there should be Venomous Spider at this location. This has been fixed.

Invisible Spirit bug

Invisible Spirit had wrong name for aura effect. It should be "Horror" instead of standard debug ~missing~. This has been fixed.