Wasteland 2 GotY Edition Becomes Director's Cut, Perk System Detailed, Trailer

inXile has been on a PR spree today, and sent updates concerning all its project. As far as Wasteland 2 is concerned, we learn that the Wasteland 2: Game of the Year Edition re-release is now simply titled Wasteland 2: Director's Cut, and how its Perk system will work. An excerpt:

We showed you Quirks now, here's Perks

When we first announced this updated version of Wasteland 2, we hinted at a number of new features. One of those was Quirks, our personality-defining characteristics you pick when you start the game and which have both positive and negative aspects, but we haven't spoken about Perks in detail yet the other side of the new character customization depth we've been cooking up.

Perks, unlike Quirks, are gained as you level up your characters. As you progress in the game you will earn Perk Points, which you can spend on Perks whenever you wish. Perks are per-character bonus you pick, and unlike Quirks, they are always positive stat and gameplay adjustments. Right now, we have it set up so that you gain a new Perk Point every 3 levels, though we're currently playing through the game balancing things out, so the rate you earn Perk Points may change by final release. Perks also have Skill requirements to unlock for instance, you might need 3 in Toaster Repair, or 7 in Assault Rifles, with more useful or powerful Perks typically at higher Skill requirements.

This also gives us a great opportunity for us to give players more incentive to pick certain Skills, since now you might need to think about which Skills to get based on the Perks they unlock. Some Perks are a bit more universal in how they work. For instance, you might get a bigger Evasion bonus from hiding behind cover, but with others, you will get gameplay-altering features that will change how you approach combat or exploration, such as unlocking the ability to deal more damage when attacking from behind.

There's also a trailer for this multiplatform re-release:

On top of that, it sounds like inXile will soon be collaborating on another Kickstarter. Before you start wondering how they can possibly take on so many projects, I'll note that this is a Kickstarter campaign for a Wasteland-themed card deck, produced by the folks at Kings Wild Project:

We'd like to announce that we have partnered with Kings Wild Project and Jackson Robinson to Kickstart an awesome Wasteland-themed playing card deck! These cards feature art inspired by the game and look and feel awesome. You can view more photos of the cards here. The Kickstarter for these cards will begin July 1st, 7 PM Central time, so mark your calendar!