Hero-U: Rogue to Redemption Post-funding Update #68

The adventure/RPG might be enjoying the fruits of an entirely separate crowd-funding campaign on Kickstarter right now, but that didn't stop the team from posting a 68th update to the first campaign that offers a detailed and worth-your-time Hero-U vs. Quest for Glory comparison. Check it out:

Quest for Glory used a unique (practice makes perfect) skill advancement system. Other RPGs had level-based advancement where characters gained better abilities only when they reached a new experience level. Our skill-based approach let players focus on the skills they wanted to improve.

The passage of time was important in Quest for Glory. If you left the safety of the town at night, you met a different and tougher class of monster that what ran around during the day. If you went too long without eating, your character would become hungry and more easily tired. Starting with Quest for Glory II, we introduced story events that changed the game over time.

For Hero-U, we are again using a skill-based character system. This time skills are just as important in school as it is in the dungeons. Shawn uses and develops his charm, street smarts, and moxie in conversation, his agility and combat skills by fighting monsters, and his stealth and tool use by acting like a rogue.

Time is even more important in Hero-U than in Quest for Glory. As a student in the Hero University, your character needs to attend classes and pass exams between adventures. Shawn has to make some difficult choices about how best to use his time.

Choice is a major theme in all of the Hero-U games. Conversations are more advanced than in Quest for Glory - other characters respond to Shawn's attitude, and their relationship with him, as to his words. Each time you play Hero-U, the story, dialogue, and relationships will change in subtle ways.

We've added more role-playing game features - tactical turn-based combat, a wide variety of equipment choices, and more things to buy and learn. Shawn can use these items and techniques to solve problems, fight effectively, and build friendships.