Kingdoms of Amalur: Reckoning - An Underrated Game

One of the editors over at UK website implayin has penned a retrospective piece for Kingdoms of Amalur: Reckoning, calling 38 Studios' ambitious role-playing title "an underrated game" and extolling on what they feel are its greatest virtues. An example:

Reckoning has one of the best leveling systems I've had the joy of sinking my teeth into. As you gain more points from leveling up, you can disperse them in the three classes however you see fit. You can be a battle mage using a giant sword and slinging spells. You can be an assassin that can summon a skeleton for support or blow enemies up with fiery explosions. You can mix and match different abilities, and it gets more and more interesting as you level and get more points to spend.

Destinies are what makes this system work so well. These are cards that give bonus stats to your character depending on how you've allocated your points. They also give you an awesome title like (Conqueror) that makes you feel like a force to be '˜reckoned' with (see what I did there?). There are cards for any kind of character you want to make, and it really allows your creativity to flourish.