Age of Wonders III Expansion #2 Developer Journals

A number of journal updates regarding the game's upcoming expansion pack have hit the official Age of Wonders III website since the last time I checked, including two entries on the Tigran race (part one and part two), an entry on new "frost and darkness" structures, and an entry on vassals and enhanced diplomacy. An excerpt regarding the Tigran race units:

SUN GUARD

This armored Pikeman is the only unit that resembles something of a organized military unit. These pikemen carry Sun Shields, giving them +2 defense and resistance from non flanking attacks and +60% fire protection. Sun Guards also have the Guardbreaker abilty, meaning that melee strikes from the unit will stop their targets from guarding. Sun Guards are flexible units, but have slightly weaker stats than other pikemen to reflect their lack of specialization in any one role.

MYSTIC

The Mystic is an offensive support unit, who hurls magic bolts at ranged targets and can use the Break Control ability to remove mind controlling effects from her allies. Where other support units have abilities that buff allies or debuff enemies, the mystic can transform into a Panther, sacrificing ranged power for melee strength and speed.

DIRE PANTHER

Mystics can transform into Dire Panthers, powerful and agile melee units which can pounce on enemies to rapidly cross great distances in combat. Its bloodthirsty abilty ensures that it does extra damage vs bleeding units, while its Coup de Grace abilty deals extra damage vs immobilized units.