Shadowrun: Hong Kong Update #24, $1,016,742 and Counting

Harebrained Schemes has pushed out another update for the Shadowrun: Hong Kong Kickstarter campaign to explain what they'll do with the additional funding the campaign is going to raise in its last 48 hours. Rather than adding another stretch goal, the developers are going to set aside this money as a contingency and, if possible, use it for the minor features that would otherwise be dropped:

And now that the Shadows of Hong Kong Mini-Campaign is happening, where will the additional funding go? As we've said before, "No plan survives first contact with the enemy" so we'll put it towards dealing with problems that crop up during production. We'll put it towards our test budget. We'll put it towards pizza and bagels (and healthy stuff) for a team who bust their humps to deliver to the best of their ability. And we'll use it to try and sneak in little stuff that had to fall off our features list (don't ask, we're not telling).

Prime Runners know... drek happens! And the runners who survive are the ones ready for contingencies - the ones who understand how to improvise, adapt, and overcome any situation. The ones who know that runs go sideways and keep a "rainy day fund" on a clean credstick, to deal with the drek when it starts hitting the fan.

So why should new Backers join us now?

Well for one thing, to take advantage of all the features and rewards you folks unlocked over the last month! For another, to get the game at a discount along with all three of our soundtracks when they pledge at the base level. At this point, it's not about getting the highest total. It's about inviting more people to join our community. And we hope that they'll consider joining us because they want to support a bunch of (fiercely) independent developers who genuinely care about serving their audience.