Bloodborne Interview

There's a new interview with Bloodborne's Hidetaka Miyazaki on the LA Times, during which the designer talks about their plans to make the action RPG "imposing" and "brooding", as well as how they intend to toe the line between mass appeal and diehard fandom. A couple of paragraphs:

Miyazaki says (Bloodborne) doesn't represent one specific goal he's had. Instead, it's a culmination of all the best parts of past ideas that were left on the cutting room floor, either because of time or technological limitations. He notes that, as he's getting older, his dream of making games that require multiple years and large teams are a rarity, as the industry is increasingly split between name-brand big-budget titles and small, download-only indies.

(The challenge I have for myself is that I'm 40 right now, and I don't know how many more types of games that I can work on games that I can fully develop and release,) he says. (It's not necessarily about how I can perfect one game. Right now, the question is how many more of these can I actually make with the laundry list of things I wanted to do in our previous games. It's a challenge for me to figure out what to do in the remaining years I have in my career.)