Underrail Development Log #35: Portraits and Music

The latest development log for indie turn-based RPG Underrail gives a brief update on the content that will be introduced in the next patch for the Early Access build of the title, before delving into the new portraits and music tracks that the team is going to introduce soon. I suggest you actually take a look at the link to get a sneak peek of a couple of the new portraits and a sample of one of the new music tracks, but here's a snippet from the round-up:

In other news, I finally took the time to fill some long outstanding holes in the presentation department.

Firstly, I hired an artist to do the portraits. There's lots of them to be drawn so don't expect them all to be finished in the next update. In the screenshot above you can see the portraits are lit in the same manner as the characters on the map. I find that this adds to the atmosphere, but this can be disabled in the options for those who disagree. Players can also make their own custom portraits and the game will offer them on character creation if they have been placed in the appropriate folder and are of appropriate format.

Secondly, it was time to expand the musical repertoire. With only four tracks covering the numerous and diverse locations of Underrail, the music tended to get quite repetitive. As with the portraits, don't expect us to be able to cover the entire game with new music immediately. As as sample here's the music for the Foundry. Enjoy.