Wasteland 2 Patch #2 Released

A new patch has been released for Wasteland 2, and given we're talking about a 2.4 GB download, I'm hardly surprised by the fact that the changelog lists a plethora of bug fixes and minor new features and improvements. I'll avoid the area specific bug fixes and changes for my quote:

Highlights

- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy (unlimited AP) movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn't affect encounters, only travel speed).
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
- Custom portraits will now work correctly when Windows account username contains non-English characters.
- Added support for (Very Large) text.
- Added 50 messages to load screens containing gameplay hints and tips.
- Loading now continues when the game is tabbed out, and pauses after finishing.
- Further UI fixes and improvements, such as new and correctly used icons.
- Many localization updates and bug fixes across all languages.

Combat/Gameplay

- Capped move towards target for ranged AI by maximum movement range (this prevents enemies from moving too far in combat).
- Added a travel speed toggle on the world map. This new feature allows you to travel at approximately double speed to save time if you want to rush around the wasteland.
- Fix to prevent force attack from breaking when switching between normal and AoE weapons.
- Dismissing a CNPC via the character info menu will now transfer their inventory items to the party.
- Camera should now respect height field in combat to prevent (dips) and other issues when moving it around.
- Meson Cannon attack comes from the center of it, so you can't hide under its barrel anymore.
- Fixed computers to not be active at start to prevent farming experience.
- Fixed some turning/facing oddities and bugs in combat.
- Lowered weight of rad suits to 1.0.
- Added camera pause when an NPC dies in combat.
- Added a new status effect for when you Animal Whisper a possum.
- It should no longer be possible to use Weaponsmithing before committing points in the skill.
- Adjusted tier 3 weapon drops to not have Meson Cannon drop at a higher rate than is intended.
- Fixed issue where some high level guards had too high of a critical hit chance.
- The encumbered status effect indicator will now be updated correctly if encumbrance is caused by a status effect that ends.
- Fixed improperly trying to unequip the primary weapon twice when being disarmed.
- Pain Relievers rank 3-6 take 4 AP to use now.
- Made Ag Center enemies immune to the Pod Infection.
- Removing a high capacity magazine now resets ammo count properly.
- Prevented suicide monks from exploding after a critical hit but not taking any damage. Would result in the enemy exploding in a giant explosion but still being alive.
- Set description of radiation suits level 3-6 to the display name.
- Now only teleport unconscious player characters to a combat square at the start of combat if they're in the same combat bounds.

User Interface

- Added 50 new loading screen tooltips (some languages may not be supported yet).
- Added support for (Very Large) text.
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
- Switching characters with the right/middle mouse button while dragging an item will now cancel the current drag.
- Dropping an item on the (junk) tab should no longer leave the item floating attached to the button.
- The HUD should work correctly at 4K resolution.
- The inventory should once again use position data.
- Made the options menu taller. More options at once! How could you not want that?
- AoE weapon ranges should now be displayed correctly in the item info menu.
- Equipped items will never show up in the inventory regardless of registry settings.
- Equipped items will never show up in the trade screen.
- Changed main menu buttons so that their colliders match the text. This helps prevent misclicks when starting the game and clicking through the movies quickly.
- Fixed low resolution character portraits in character creation.
- Custom portraits should load at full resolution again.
- Pressing the enter/return key on the load screen will now attempt to load the last selected saved game, or the last hovered saved game if none has been selected.
- Added bounds checking for the inventory grid.
- Permanent corpses with lootable items now display the loot cursor.
- Status effect tooltips should be resized correctly at different resolutions.
- Fixed sprite positioning on loot menus.
- Spamming the spacebar on the popup inventory menu should no longer result in a null reference exception.
- Skill points counter in character screen will no longer blink if there are no points available.
- Local map merchant icons should no longer be rotated.
- Inventory items should no longer be sized incorrectly when they are equipped, then dragged back to the inventory, then dragged to an invalid container.
- Slightly rearranged the combat initiative display to avoid overlap.
- Text tooltips should now resize correctly regardless of resolution.
- Added tooltips to the radio buttons.
- Tooltip now shows stat values for party as well as enemies.
- CNPC-owned items can no longer be sold via the (Sell All Junk) button.
- The Burning status effect will now use the burn icon.
- Improved the Leg Wound icon.
- Improved the Blood Loss icon.
- The range info area of the item info menu will now appear just below the description label.
- Switching character gender will now change the character to a default portrait.
- The world map HUD will no longer accept keyboard input while loading.
- Updated the Point of Interest component on all the companion prefabs so they'll show up in the scene map.
- Fix bug with radio conversation calling EndRadioCommunication() prematurely allowing the next call to start before conversation ended and leaving the player locked in the conversation UI.
- Added Ranger name tooltips to inventory and trade portrait buttons.
- Enemy mouseover tooltips should now be correctly updated when keybindings change.
- The world map Point of Interest popup background should now correctly resize at different aspect ratios.
- The dismiss button in the character info menu is now disabled for unconscious CNPCs.
- Added another check to prevent dead NPCs from displaying the cover icon.
- Added or adjusted attachment points for underbarrel laser mod for some energy weapons and revolvers.
- Tutorial messages are now hidden during cutscenes.
- Pulled some shenanigans with junk flagging to make junk items appear (or not) usefully in the vendor screen.
- Fixed negative number printing when item is removed from player's inventory.
- The current player character of a hotkey button is now controlled by the hotkey bar.

Miscellaneous

- Custom portraits will now work correctly when Windows account username contains non-English characters.
- The game will now load levels when focus is lost, and pause correctly after loading. This lets you tab out of the game during loading and tab back when finished.
- Audio is no longer stored in a scene file to help reduce memory use.
- Deleted unused motion blur plugin.
- The game will no longer automatically take a picture of a new character during character creation.
- Chisel's Pickles are no longer flagged as partyNoDrop. This should prevent them from being incorrectly transferred to the party when he is removed.
- Gibbed NPCs don't re-appear when returning to them from fog of war.
- Moved radio calls into their own audio controller.
- Fixed a portrait bug on OpenGL. - Removed unused projector textures from world maps (saves about 100 MB).
- Set HUD, conversation and radio sounds to 80 kbps to reduce memory use.
- Set ambient sounds to 96 kbps to reduce memory use.
- World map pop up panels died too soon, taking some sound effects with them. Those sound effects have been moved to a longer-lived parent transform to prevent them from ending prematurely.
- Several UI sounds weren't properly flagged as 2D. They are now!
- Optimized dressing room (the character paperdoll scene in character creation/inventory) a bit.
- Improved settings for the terrain on both Arizona and California. Should provide less texture popping at the cost of performance.
- Fixed memory leaks with speech bubbles.
- Can no longer spam quickload on world map.
- The player should no longer be able to open the character info screen while combat is starting.
- Fixed up progress bar tick tooltips a bit.
- Added SickDog_AliveLoop to AC_FeralDog, and added logic for dogs to switch between them.
- Fixed close sound effect bad timing on inventory window.
- Adjusted SSAO settings to be slightly better performing.
- Kathy Lawson now sounds like a female when she dies.
- Removed a bad sound from the UI.
- Clothing items had no sound category assigned; fixed.
- Unified sound effects on item move in trade screen.
- Pause menu close sound effect was childed to the pause window when it closed, killing it before it could play. Gave it a better parent.
- Improved sounds for the new world map movement buttons.
- Fixed inventory and navigation button hover sounds on world map interface.
- Adjusted headshot UI hover sound to be in line with others on the UI.
- We now play a sound effect when function/F keys are used during conversations.
- Usable skill items should now be usable on self if the player character has the associated status effect.
- Fixed sun bias setting that was causing shadows on characters to be separated.
- Fixed grenade having a white graphics artifact on it when equipped to a Ranger.
- Adjustment to camera position during transitions.