Grim Dawn Grim Misadventures #49 and Bestiary Preview

In addition to a brief preview of the Rift Scourge, the team at Crate Entertainment has cranked out a 49th "Grim Misadventures" feature to tell us all about the "transmuter" skill modifiers we'll be kitting our character out with in the near future.  An introduction:

For the uninitiated, Grim Dawn currently features three types of skills: Active, Passive and Modifier. Active skills are those that, as the name implies, require active use by the player. They go on your skill bar and are manually activated. Passive skills are those that always provide their benefits and generally provide bonuses such as damage, resistances or even chance on attack effects. The last type of skill, Modifier, alters the behavior of Active and Passive skills by adding additional effects, such as an extra explosion to a spell, or extra poison damage to a blade attack.

Transmuters are a special class of Modifiers as they do not represent an obvious gain in power. Instead, they provide interesting trade-offs that can dramatically alter the way you use the skill. The goal for this fun new addition is to provide even more interesting build possibilities as well as to give players with even more flexibility as to how they use certain skills. Each Mastery will feature 3-4 such Transmuters.