Deathfire: Ruins of Nethermore Kickstarter Update #6

The Kickstarter updates for Deathfire: Ruins of Nethermore are coming out fast and furiously - today we've got the sixth update for you, hot on the heels of the last two updates. This one goes into detail about two newly-added backer rewards, specifically e-book versions of Colin McComb's two Oathbreaker novels. There's also a short interview with Guido Henkel, though given the man's involvement in the project from the start it hardly seems necessary.
Today I am happy to announce that we are adding both (Oathbreaker: Book 1: The Knight's Tale( and (Oathbreaker: Book 2: The Magus's Tale) to existing reward tiers.

The current $30 BARD EDITION will give you access to an eBook version of (Oathbreaker: Book 1), while our $50 PAINTERLY EDITION will also provide you with an eBook version of (Oathbreaker: Book 2.) For those of you who prefer printed paper, we are adding paperback editions of both books to the $120 CLASSIC BARD EDITION.

Fans of solid and intelligent fantasy will find Colin's books a real treat, and we are very happy to be able to add these gems to our collection of rewards.

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Team Q&A: Guido Henkel

What is your role on (Deathfire: Ruins of Nethermore?)

I'm, the jack of all trades, really. I work on the project as a designer, programmer and the producer, for the most part, but I'm doing whatever needs to be done. I don't like roles and titles much, so I try to stay clear from them as best as I can and simply try to apply all of my skills and experience to making the game in whichever way they lend themselves to it.

Is there anything in particular you are working on right now?


For the past weeks I've been completely focused on our Kickstarter campaign, preparing materials, pulling it all together, editing the video, writing the music for it, talking to the press, building the website and so forth. While some of it is completed, the entire process is an ongoing thing and I find myself still working on them on a daily basis while the campaign is running.

Which aspect of (Deathfire: Ruins of Nethermore) do you find the most attractive one?


For me it is a throwback to the Golden Days of role-playing and everything reminds me so much of the time when we built the first (Realms of Arkania) game. The idea to make a really deep, involving role-playing game that has a rich story and plenty of variety for the player is what really appeals to me and makes me completely giddy. Nerdy things like our Psycho Engine get me completely psyched.