Age of Wonders III: Exploring Wonders of the Third Age

A new developer journal on the official Age of Wonders III website features designer Arnout Sas telling us all about the treasure sites, visit sites, and monster spawning camps they're adding to the game and fleshing out beyond what we've seen in the previous titles. A bit of what to expect:
Treasure sites are generally ancient structures guarded by powerful beings. They can be raided for all sort of treasure such as magical items, units and spells for a reward.

What bothered us in the previous games is that treasure sites became useless once explored. So we created a new type of treasure site that, after giving you their initial exploration reward, keeps on giving steady income when they become part of your domain (unless occupied by enemies!). These per-turn bonuses range from basic gold, mana to production, although food, knowledge or happiness income is also possible.

This way treasure sites keep their value throughout the game. Just make sure that you don't do the hard work of clearing a site and subsequently another player plunks down a fort or outpost right next to it before you do! This system is also applied to basic resource sites like gold mines and mana nodes. We experienced that this system rewards both brave exploration as well as the calculating domain expansion.

So what kind of specific treasure sites are there? There are many and here we'll give you a sneak peek of some of them!