Legend of Grimrock II Meet the Team: Jykä

The latest development blog for the upcoming Legend of Grimrock II is a Meet the Team Q&A with animator Jykä Leppänen. Here's a snip:
What is your role at Almost Human?

My main tasks consider character rigging and animation with and under the guidance of Olli. He has the experience and knowledge what kind of animation style and rigging tricks work best in this kind of grid based game. Also the large variety of monster types makes things interesting because there actually isn't any types. Every monster is it's own case. This is all new ground for me. When the character starts to be playable, we usually think about some new ideas for it with Petri & Olli. Our coder Petri has better picture of how the character should work mechanically to be balanced difficultywise and so on. Usually this means new approach and new/additional animations for the character. There was also a brief moment I did some modeling and texturing when I helped the art department with the games item list. Basic stuff but believe me, it was challenging enough for a newbie like me. Thanks to Jyri, Juho and Olli for guiding and encouragement. I would gladly do some more modeling in the future.

Greatest part of working in this kind of a small but experienced team is that you have the best chances to learn new things and you get opportunities to challenge yourself in tasks that could be totally new for you. In a big company it's a bit different story.

I almost forgot!! First big thing I learned here was the basics of Softimage. I have worked with many 3d softwares but Softimage was maybe the most unknown one for me. Idea of going back to, let's say 3DSMax, would be a repulsive idea. But in the end, I'm always the coffee maker.

What does your average day at work look like?

Well, as I arrive to the office, my first task is to make some.How would Dale Cooper from Twin Peaks put it: (I'm going to let you in on a little secret: every day, once a day, give yourself a present. Don't plan it; don't wait for it; just let it happen. It could be a new shirt in a men's store, a catnap in your office chair, or two cups of good, hot, black, coffee.)

Except I have a bad habit to put some milk in mine. Then I'll maybe read some news and enjoy my delicious cup of coffee for awhile. Then I start to work with the work at hand. Before starting with a new monster for example we usually have little creative discussion about the nature and characteristics of the individual. Then we make a bit deeper analysis with Olli who is THE rigging expert. Like how to rig the character using as few deformers as possible and so on. When the character is rigged I'll make sure it exports correctly in the game. If everything works ok, I'll start animating idle animation. When you pose your character into idle pose first its easier to plan how the other, more complex animations could work. This way it's also easier to maintain the important start and end poses while you move ahead in the animation list. So mainly rigging, animating & coffee making in my workday. Oh! I forgot to mention that Olli got me fooled into the sweaty business, I mean the gym downstairs. We go there to punish ourselves three times a week and of course in the mornings. What could wake you up better than heavyweights (if empty bar counts as heavy?) and two cups of hot coffee.