Knights of the Chalice II Development Update

I'm not sure if the final game will be labeled Fantasy World Engine or Knights of the Chalice II (here's to hoping for the latter), but it's definitely worth mentioning that Heroic Fantasy Games has provided us with a quick update on the progress they're making, particularly in the spell department. Word is:
Hi, in this update I will talk a bit about spells.

In terms of the share of development work, spells are one of the biggest chunks for both KotC and KotC 2.

Since the game will have an integrated module editor, there will be a spell editor.

I will use the spell editor to create the database of all the spells described in the website.

Later on, players might use it to create an additional spell or two for their modules, or to modify an existing spell.

In the following screenshots you can see the spell properties for the spell Protection from Arrows. By the way, I'm thinking that this spell should only provide DR 5, not DR 10.

As you can see this is the only spell in the database so far, so I'm going to have to spend a lot of time just to add the spells. Meanwhile I'm also going to develop the other editors - for items, weapons/armour, creatures, scripts and finally maps.

I need to have all the editors ready before I can work on combat, the game's interface and AI.

And now here is the picture for the Cleric. I hope you'll like it!

FWE/KotC 2 is now my only project so things will go a bit quicker, hopefully.
I've also uploaded the included screenshots and artwork to our image gallery. Thanks, RPG Codex.