Wasteland 2 Preview

GamesBeat has recently published an article (presumably) based on a visit at inXile's offices, and while it largely focuses on the struggles of inXile as a company, there's still space for a few lines on Wasteland 2's gameplay:
To show how much progress the team has made, Fargo showed me the combat in Wasteland 2, which is set in a postapocalyptic era. In the turn-based game, you command a squad of survivors, known as the Rangers, who scavenge through the wastelands and fight off rivals. The combat is akin to the fighting in the recent Firaxis game XCOM: Enemy Unknown, where you can move your fighters a certain distance and then take actions such as crouching or firing. Once your turn is complete, your enemy takes a turn. The combat continues until only one side's left standing.

The combat can emerge at any point in the landscape of the game, which takes place across deserts and places in the U.S., like an abandoned Los Angeles. It has a storyline, hundreds of thousands of lines of text-based dialogue, and a quirky soundtrack. There are some very interesting mad men ( you can see them in this 17-minute video) leading the various factions that you have to fight against. The small development team is working away on it, and Fargo is enjoying the process of rolling up his sleeves. The Rangers are constantly in a state of alert, watching out for ambushes. And each encounter sets off a new part of the story.