Lords of the Fallen Previews

City Interactive's Lords of the Fallen has managed to capture my interest from the very beginning, and that's why I find myself reading through a couple more previews that have recently made their way to the web.

Popzara starts us off:
Combat is most interesting. Hack & slash fans will have some re-learning to do as the combat here is based on enemy pattern recognition and knowing when to counter. There's some resemblance to a fighting game in how a bit of strategy is required to dodge or block and then identify when to strike. Some enemies are quick, others are slow and strong, and boss characters are enormous. To help with the combat, each character class has a special skill that can be activated. The Rogue class, which was shown in the demo, has the Shadow ability. This ability stops time and allows the character to circle around the enemy and attack from behind. The combat has its own brutal (and satisfying) finishing moves, too.

The game world will be expansive and connected. There are secrets galore for players who want to take the time to explore the world, including audio tablets that share lore about the world and the characters in it, extra weapons and armor, and even full equipment caches to alter classes when desired. There are also multiple paths to reach certain objectives, which can allow players to skip potentially fatal areas with roads a bit less dangerous.

And then Topless Robot shares a couple more details:
The key to this game, according to its creators, was to have a duel-based system, where you actually have to think about every fight, looking at your opponent's moves and figuring out counter-moves. The way it plays out, it's almost like a combination of button-mashing battles and turn-based RPG combat - though real-time, you have to calculate when and how to strike, with several of your foes - who look a lot like McFarlane Toys' Dark Ages Spawn - boasting one-kill hits in their arsenals.

Levels are also laden with secrets, many of which are unlocked by returning to prior levels after progressing further in the game and gaining knowledge as to what to do in the previous settings. Though there is a linear story, some of these secrets involve finding ways to take on bosses in a different order, or side-step others completely.